Alright,
I'm really impressed with the area design. It is very sculpted and you can tell it was designed by an experienced hand and artist. Both surface and UD areas.
The UD really makes you feel like your in a cavern, and not a NWN tile set, which I tremendously respect. Surface areas as well.
Dynamic weather settings would be the only thing that would add even more realism, things that would affect player visibility range (fogs) as well as continuous damage (1 elemental damage) from storms.
Since I get the impression you have hardcore dynamic areas you probably are already thinking of this stuff.
I posted some very detailed suggestions on another server, I think I'll post them here as well.
Right now I'm traveling through the swamps. Very nice. The kobolds are particularly fun for Maim.
Lam
I'm really impressed with the area design. It is very sculpted and you can tell it was designed by an experienced hand and artist. Both surface and UD areas.
The UD really makes you feel like your in a cavern, and not a NWN tile set, which I tremendously respect. Surface areas as well.
Dynamic weather settings would be the only thing that would add even more realism, things that would affect player visibility range (fogs) as well as continuous damage (1 elemental damage) from storms.
Since I get the impression you have hardcore dynamic areas you probably are already thinking of this stuff.
I posted some very detailed suggestions on another server, I think I'll post them here as well.
Right now I'm traveling through the swamps. Very nice. The kobolds are particularly fun for Maim.
Lam